Treasures: Warp Stone – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Warp Stone or
Fenix Down
In lower right barrel of trio on left side of outer wall World of Balance: Warp Stone
World of Ruin: Fenix Down
Warp Stone In top crate near entrance; available after the banquet -
Warp Stone In chest in hidden room right of the entrance -
Set Encounters: Where Warp Stone is Won – 1 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
Hidon - Feed the hungry chest at least 22 coral at one time, then interact with Hidon
Shop Items: Warp Stone – 5 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Blackjack Items 700 GP Balance -
Albrook Items 700 GP Balance -
Thamasa Items 700 GP Balance Not open until after the banquet
Albrook Items 700 GP Ruin -
Jidoor Items 700 GP Ruin -
Monsters: Which have Warp Stone – 31 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
HermitCrab 305 35 26 267 400 Weak pt: Water Rock Petrify 10 16 5 5 99 - 150 82% 0 80 137% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Potion (7/8) Warp Stone (1/8) - Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
Mantodea 4,500 420 54 4,612 501 Weak pt: Fire MindReaper Battle (MP drain) 45 24 10 180 4,122 4122 145 86% 0 100 121% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Imp Halberd (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Seizure, Psyche
General 650 30 19 232 308 Weak pt: Poison Bio Attack Seizure 30 17 10 13 74 - 155 78% 0 105 117% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (7/8), Mithril Shld (1/8) Green Cherry (1/8) Critical Hits if Imp, Human Safe
Evil Oscar 7,000 500 56 2,800 1,320 Absorb HP: Ice, Thunder, Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Demon Kiss Wound 30 29 6 13 635 - 115 109% 0 105 117% 0 25.0% Remedy (100%) 100 Warp Stone (7/8) - - Prevent: Dark, Mute
Brainpan 1,300 1,000 25 550 600 Absorb HP: Poison
Weak pt: Fire, Thunder, Pearl
Smirk Stop 35 18 10 24 178 - 120 105% 0 110 113% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Earrings (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Gobbler 470 63 19 438 250 - Silence Mute 30 16 8 13 74 - 170 66% 0 120 105% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (7/8), Green Cherry (1/8) - Can't Suplex Float
Prevent: Imp
Osprey 850 100 26 249 596 Weak pt: Ice Beak Petrify 25 17 10 12 133 - 105 117% 0 120 105% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 - Echo Screen (1/8) Can't Suplex Float
Prevent: Imp, Petrify, Condemned, Near Fatal, Mute, Psyche
Displayer 3,826 1,327 38 1,510 393 Absorb HP: Poison
Weak pt: Fire, Pearl
Rib Battle ×2 44 23 10 13 293 586 150 82% 30 135 94% 0 25.0% Remedy (100%) 100 Warp Stone (1/8) Warp Stone (1/8) Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Toe Cutter 2,500 187 36 1,753 726 Absorb HP: Ice
Weak pt: Fire, Wind
Doomsickle Battle (HP drain) 40 20 12 21 339 339 125 102% 20 140 90% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Poison Rod (7/8) Poison Rod (1/8) - Prevent: Dark, Poison, Imp, Petrify, Wound, Mute, Berserk, Muddled, Psyche
Sp Forces 700 20 21 200 - Weak pt: Poison Blow Battle ×3 40 17 10 13 91 273 100 121% 0 140 90% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (7/8) Magicite (1/8) Critical Hits if Imp, Human Safe
Prevent: Dark, Zombie, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Gilomantis 1,412 110 26 559 756 Weak pt: Fire Sickle Battle ×1.5 35 18 10 16 153 230 115 109% 0 140 90% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Poison Claw (1/8) - - Prevent: Imp, Wound, Condemned, Muddled, Psyche
Latimeria 1,700 100 27 612 971 Weak pt: Thunder Wind-up Battle ×1.5 35 19 9 15 159 239 125 102% 0 140 90% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Gaia Gear (7/8) Antidote (1/8) - Prevent: Dark, Poison, Imp, Wound, Berserk, Psyche
Orog 1,584 250 30 510 716 Absorb HP: Poison
Weak pt: Fire, Pearl
Zombite Zombie 35 19 10 45 392 - 105 117% 0 140 90% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Amulet (1/8) Amulet (7/8), Revivify (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Slatter 2,600 97 37 830 415 Weak pt: Pearl Choke Battle ×1.5 35 21 10 13 278 417 125 102% 20 145 86% 10 50.0% Dried Meat (100%) 100 Warp Stone (1/8) Warp Stone (1/8) Critical Hits if Imp Prevent: Petrify, Wound, Condemned, Near Fatal, Mute
Hemophyte 6,800 1,600 56 3,090 200 - CursedGaze Seizure 40 29 14 12 613 - 110 113% 0 145 86% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tack Star (1/8) - Human Prevent: Imp, Petrify, Wound, Condemned, Near Fatal
Ogor 4,211 219 44 1,583 869 Weak pt: Thunder, Poison Zombite Zombie 32 24 11 19 477 - 100 121% 30 150 82% 30 12.5% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Ashura (7/8), Murasame (1/8) Revivify (7/8) Human Prevent: Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
Opinicus 3,210 514 38 1,270 519 Absorb HP: Poison
Weak pt: Fire, Pearl
Riot Battle ×1.5 38 22 10 22 388 582 135 94% 0 150 82% 20 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Warp Stone (1/8) Warp Stone (1/8) Critical Hits if Imp, Undead Seizure
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (100%) Potion (1/8) Human Safe
Zone Eater 7,700 57,000 61 2,000 2,000 Absorb HP: Ice
No Effect: Fire, Thunder, Water, Wind, Earth, Poison
Weak pt: Pearl
Hit Battle ×1.5 60 31 10 23 1,024 1,536 120 105% 0 150 82% 0 0.0% - 100 Warp Stone (1/8) - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Image
Buffalax 2,252 218 26 562 458 Weak pt: Fire, Water Riot Battle ×1.5 30 20 10 15 148 222 100 121% 0 150 82% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tincture (7/8), Diamond Vest (1/8) - Critical Hits if Imp Poison
Prevent: Petrify, Near Fatal, Psyche
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