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Jem Ring
Description
Protects against [Paralyze/Petrify/Slow-numb]
Price
7,500 gil
Value
3,750 gil
Effects
Defend
Slow-numb
, Defend
Petrify
, Defend
Paralyzed
Shops
Mideel Accessory Store
,
Mideel Accessory Store
Found in
Mt. Nibel
Dropped by
Materia Keeper
Compare Jem Ring to other Accessories
Status Effects: Resisted by
Jem Ring
– 3 shown
Positive status effects
are generally beneficial;
negative status effects
are generally harmful;
special status effects
can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type
Duration
Effect
Paralyzed
-
Negative
Temporary
Character cannot act
Petrify
-
Negative
Temporary
Character cannot act but is immune to damage and status effects
Slow-numb
-
Negative
Temporary
Character will be afflicted with Petrify when the timer runs out
Shop Items:
Jem Ring
– 2 shown
Price
Shop
Notes
Area
Screen
Type
7,500 gil
Mideel Accessory Store
-
Mideel
Mideel, House 1
Accessory Shop
7,500 gil
Mideel Accessory Store
Talk to the maid in the southeast corner of town
Mideel
Mideel (Destroyed)
Accessory Shop
Monsters: With
Jem Ring
– 1 shown
Limited monsters
never appear in random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square monsters
only appear in the Battle Square;
chocobos
only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
HP
MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck
Elemental Vulnerability
Status Immunity
EXP
AP
Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Materia Keeper
38
8,400
300
90
514
12
300
100
80%
280
45%
10%
90
10
Absorb:
Fire
Invalid:
Gravity
Defend:
Sleep
,
Small
,
Confusion
,
Silence
,
Frog
,
Berserk
,
Petrify
,
Slow-numb
,
Manipulate
,
Death
,
Death-sentence
3,000
200
2,400 gil
-
Jem Ring
-
Fairy Ring
White Cape