Weapons: Used by Cid – 14 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Spear 44 97% 8 ⦿─⦿ ⦿─⦿ ×1 Normal - 1,200 gil 600 gil
Slash Lance 56 98% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,500 gil 3,250 gil
Trident 60 105% 12 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 7,500 gil 3,750 gil
Mast Ax 64 99% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 13,000 gil 6,500 gil
Partisan 78 100% 17 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 19,000 gil 9,500 gil
Viper Halberd 58 102% 13 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 7,000 gil 3,500 gil
Javelin 62 104% 12 ⦿ ⦿─⦿ ⦿─⦿ ×2 Normal - - 3,750 gil
Grow Lance 78 102% 31 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - - 8,000 gil
Mop 68 118% 3 - - Normal Critical Hit +5% 3,200 gil 1,600 gil
Dragoon Lance 66 100% 7 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 6,200 gil 3,100 gil
Scimitar 86 102% 20 ⦿─⦿ ×3 Normal - - 1 gil
Flayer 100 100% 20 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - - 7,500 gil
Spirit Lance 92 112% 43 ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +20 - 1 gil
Venus Gospel 97 103% 42 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Cid's current MP% - 1 gil
Limit Breaks: Used by Cid – 7 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Boost Jump 1–1 - Attack an opponent 325%×P Always Hits One enemy Physical - - -
Dragon 2–2 Use level 2–1 limit break 6 times Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Hyper Jump 2–1 Defeat 60 monsters Attacks all opponents, sometimes dealing [Death] 350%×P Always Hits All enemies Physical - Add: Death (20%) -
Dynamite 1–2 Use level 1–1 limit break 7 times Attacks all opponents 225%×P Always Hits All enemies Physical - - -
Dragon Dive 3–1 Defeat 136 monsters Continuously attacks, sometimes dealing [Death] 6× 143.8%×P Always Hits Random enemies Physical - Add: Death (27%) -
Big Brawl 3–2 Use level 3–1 limit break 5 times Attacks all opponents 8× 112.5%×P Always Hits Random enemies Physical - - -
Highwind 4–1 Unlock all other limit breaks, use Highwind Causes big damage to all opponents 18× 68.8%×P Always Hits Random enemies Physical - - -
Party Changes: Cid – 3 shown
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Area Screen Details
Name Rocket Ship Hallway Speak to him for the first time
Join World Map Shallow Waters After defeating Palmer and boarding the Tiny Bronco
Lead Mideel Mideel After approaching the stray dog in the middle of town
Armor: Used by Cid – 31 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bronze Bangle 8 - - - - - - All Characters - 50 gil
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Titan Bangle 14 2% 4 - ⦿ ⦿ ×1 - All Characters 280 gil 140 gil
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Diamond Bangle 57 6% 37 - ⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 3,200 gil 1,600 gil
Crystal Bangle 70 8% 45 1% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 4,800 gil 2,400 gil
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Rune Armlet 43 5% 24 - ⦿ ⦿ ⦿ ⦿ ×2 - All Characters 3,700 gil 1,850 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Adaman Bangle 93 - 23 - ⦿─⦿ ×1 - All Characters - 300 gil
Gigas Armlet 59 - - - ⦾ ⦾─⦾ ⦾─⦾ - Strength +30 All Characters - 400 gil
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Aegis Armlet 55 15% 86 50% ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Fourth Bracelet 74 3% 100 3% ⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters - 1 gil
Warrior Bangle 96 - 21 - ⦾─⦾ ⦾─⦾ - Strength +20 All Characters - 500 gil
Shinra Beta 30 - - - ⦿ ⦿ ⦿─⦿ ×1 - All Characters - 475 gil
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Battle Square Battles: Cid Can Participate In – 2 shown
The special battle must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area Screen
Second Regular Battle Regular Battle Before going to the Forgotten Capital 2 Spencers
4 Flapbeats
Bullmotor
2 Bullmotors
2 Jokers
Flapbeat
2 Flapbeats
3 Spencers, Flapbeat
Cloud, Barret, Tifa, Aeris, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Third Regular Battle Regular Battle After Cloud rejoins the party in Mideel 3 Razor Weeds
2 Jayjujaymes, Bizarre Bug
2 Foulanders
3 Foulanders
2 Dual Horns
2 Garudas
2 Jayjujaymes, Garuda
3 Garudas
Cloud, Barret, Tifa, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby