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Land Worm
Level
22
HP
1,500
MP
80
Attack
60
(
142
)
Magic atk
42
(
384
)
Defense
80
(84%)
Magic def
230
(55%)
Defense%
1%
Dexterity
68
Luck
0
EXP
400
AP
40
Gil
256
Abilities
Earthquake
(
⚞
70
),
Sandstorm
(
⚞
137
)
Elements
Absorb:
Earth
Halve:
Fire
,
Gravity
Weak:
Ice
Status
Defend:
Confusion
,
Frog
Steal
Turbo Ether
(11.2%)
Drop
Ether
(14.1%)
Morph
Fire Fang
Manipulate
Earthquake
,
Sandstorm
Encountered In
Corel Prison
,
Corel Desert
Compare Land Worm to other Monsters
Monster Abilities: Used by
Land Worm
– 2 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in
italics
are based on factors that will change during combat and should be considered very rough estimates;
healing
,
MP restoration
,
HP drain
, and
MP drain or damage
are indicated by text color
Typical Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Earthquake
10
37.5%×M
⚞
70
Always Hits
Magic
All enemies
Earth
-
-
Sandstorm
-
200%×P
⚞
137
Always Hits
Physical
All enemies
Earth
Add:
Darkness
(47%)
-
Screens: Where
Land Worm
is Encountered – 2 shown
Area
Temporary screens
become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point
Notes
Corel Prison
Corel Prison (Desert)
Land Worm
(240)
Cactuar
(16)
-
-
-
-
Corel Desert
Corel Desert
Land Worm
(240)
Cactuar
(16)
-
-
-
-
Encounters: With
Land Worm
– 1 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Land Worm
22
400
40
256 gil
Normal Battle
No
×1
Land Worm
Items: Held by
Land Worm
– 3 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Ether
Restores MP by 100
100
Magic
One ally
Restorative
-
Restores 100
MP
1,500 gil
750 gil
Yes
Turbo Ether
Fully Restores MP
100% MP
Magic
One ally
Restorative
-
-
-
1 gil
Yes
Fire Fang
Uses “Fire2” on all opponents
960
Magic
All enemies
Fire
-
Deals 960 base damage
-
1 gil
No
Elements: Effective against
Land Worm
– 1 shown
Physical elements
are applied to physical attacks rather than magic;
healing elements
heal rather than harm; the
hidden element
is not shown within the game menus
Name
Type
Ice
Magic
Elements: Resisted by
Land Worm
– 3 shown
Physical elements
are applied to physical attacks rather than magic;
healing elements
heal rather than harm; the
hidden element
is not shown within the game menus
Name
Type
Earth
Magic
Fire
Magic
Gravity
Magic
Status Effects: Resisted by
Land Worm
– 2 shown
Positive status effects
are generally beneficial;
negative status effects
are generally harmful;
special status effects
can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type
Duration
Effect
Confusion
-
Negative
Temporary
Character will attack allies, effect ends when hit by any physical attack
Frog
-
Negative
Temporary
Character deals 1/4 physical damage and can only Fight, use Items, or cast Toad
Bullmotor
Dyne
Related
Land Worm
Type
Normal Battle
Experience
400
AP
40
Gil
256 gil
Run Difficulty
×1
Level
22
Row 1
Land Worm
Fought In
Corel Prison
Corel Desert
Land Worm
Monsters
Land Worm
Monster LV
59
Exp
4,600
Magic Points
3
Can't Run
Veldt Group
29
Land Worm
Learned from
Land Worm
Status
Prevent:
Imp
Elemental Vulnerability
Fire
Ice
Thunder
Water
Wind
Earth
Pearl
Poison
Special Attack
Magnitude8
Attack Type
Magic
Bat.Pwr
100
Target
All Foes
Hit Rate
130
Element
Earth