Screens: Where Warning Board is Encountered – 2 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar Shinra Building Shinra Bldg. 67f. (Main Area) First Visit
Warning Board (72)
Moth Slasher (68)
2 SOLDIERs:3rd (60)
2 Moth Slashers (56)
During Escape
2 Brain Pods (96)
Brain Pod (88)
3 Vargid Police (72)
1 - - Beyond the lab
Midgar Shinra Building Shinra Bldg. 68f. (Main Area) First Visit
2 Warning Boards (72)
3 SOLDIERs:3rd (68)
3 Moth Slashers (60)
Moth Slasher, 2 SOLDIERs:3rd (56)
During Escape
2 Zenenes (96)
Vargid Police, Zenene (88)
2 Brain Pods, Zenene (72)
5 - - -
Encounters: With Warning Board – 2 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Warning Board 12 38 4 75 gil Normal Battle No ×1 Warning Board, Machine Gun, Laser Cannon
2 Warning Boards 12 76 8 150 gil Normal Battle No ×1 Warning Boards, 2 Machine Guns, 2 Laser Cannons
Elements: Resisted by Warning Board – 1 shown
Physical elements are applied to physical attacks rather than magic; healing elements heal rather than harm; the hidden element is not shown within the game menus
Name
Type
Lightning Magic
Status Effects: Resisted by Warning Board – 15 shown
Positive status effects are generally beneficial; negative status effects are generally harmful; special status effects can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type Duration Effect
Berserk - Negative Temporary Character attacks uncontrollably but deals 50% extra damage
Confusion - Negative Temporary Character will attack allies, effect ends when hit by any physical attack
Darkness - Negative Temporary Halves the accuracy of the character's weapon attacks (no effect on monsters)
Death - Negative Permanent Character is dead
Death-sentence - Negative Temporary Character dies when the timer runs out
Frog - Negative Temporary Character deals 1/4 physical damage and can only Fight, use Items, or cast Toad
Fury Sadness Negative Permanent Character has 30% less accuracy, but limit bar growth is doubled
Manipulate - Negative Temporary Your party decides the afflicted monster's actions
Paralyzed - Negative Temporary Character cannot act
Petrify - Negative Temporary Character cannot act but is immune to damage and status effects
Poison - Negative Temporary Character repeatedly takes 1/32 of max HP damage
Sadness Fury Negative Permanent Character takes 30% less damage, but limit bar growth is halved
Sleep - Negative Temporary Character cannot act, but is woken by any physical attack
Slow-numb - Negative Temporary Character will be afflicted with Petrify when the timer runs out
Small - Negative Temporary Character deals 1 damage with all physical attacks