Weapons: Used by Vincent – 13 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Quicksilver 38 110% 10 ⦿ ⦿ ⦿─⦿ ×1 Long - 1,000 gil 500 gil
Shotgun 48 112% 12 ⦿─⦿ ⦿─⦿ ×1 Long - 3,100 gil 1,550 gil
Shortbarrel 51 118% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 6,400 gil 3,200 gil
Lariat 64 120% 16 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 12,000 gil 6,000 gil
Winchester 73 120% 18 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 18,000 gil 9,000 gil
Peacemaker 38 118% 8 ⦿ ⦿─⦿ ×2 Long - 3,500 gil 1,750 gil
Buntline 48 124% 18 ⦿─⦿ ⦿─⦿ ×2 Long - 6,800 gil 3,400 gil
Long Barrel R 66 Always Hits 14 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Long - 13,000 gil 6,500 gil
Silver Rifle 62 120% - - - Long Critical Hit +4% 3,000 gil 1,500 gil
Sniper CR 42 Always Hits 7 ⦿─⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Supershot ST 97 120% 52 ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long - - 1 gil
Outsider 80 120% 48 ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Long - - 1 gil
Death Penalty 99 115% 34 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Damage is multiplied by 5/8 plus Vincent's kills/2,048 - 1 gil
Limit Breaks: Used by Vincent – 13 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Galian Beast 1–1 - Turns into Galian Beast! - - Self - - - Transform (+20% Defense%, +50% Dexterity, +30% Max HP)
Berserk Dance 1–1 Use Galian Beast Possible attack while in Galian Beast form 150%×P 120% One enemy Physical - - -
Beast Flare 1–1 Use Galian Beast Possible attack while in Galian Beast form 375%×M 100% All enemies Magic Fire - -
Death Gigas 2–1 Defeat 40 monsters Turns into Death Gigas! - - Self - - - Transform (+50% Defense, −70% Magic def, −20% Dexterity, +100% Max HP)
Gigadunk 2–1 Use Death Gigas Possible attack while in Death Gigas form 262.5%×P 120% One enemy Physical - - -
Live Wire 2–1 Use Death Gigas Possible attack while in Death Gigas form 437.5%×M 100% All enemies Magic Lightning - -
Hellmasker 3–1 Defeat 96 monsters Turns into Hellmask! - - Self - - - Transform (+50% Defense, +50% Defense%)
Splattercombo 3–1 Use Hellmasker Possible attack while in Hellmasker form 5× 50%×P 120% One enemy Physical - - -
Nightmare 3–1 Use Hellmasker Possible attack while in Hellmasker form - 100% One enemy Magic - Add: Sleep, Poison, Confusion, Silence, Frog, Small -
Chaos 4–1 Unlock all other limit breaks, use Chaos Transforms to Chaos! - - Self - - - Transform (+100% Defense, +100% Magic def)
Chaos Saber 4–1 Use Chaos Possible attack while in Chaos form 250%×P 120% All enemies Physical - - -
Satan Slam 4–1 Use Chaos Possible attack while in Chaos form - 100% All enemies Physical - Add: Death (27%) First of two hits
Satan Slam 4–1 Use Satan Slam Second hit of Satan Slam 300%×P Always Hits One enemy Physical - - Second of two hits
Party Changes: Vincent – 2 shown
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Area Screen Details
Name Nibelheim Mansion Mansion, Basement (Hallway) Use the Basement Key to unlock the door and check the coffin, talk to him about Sephiroth, then talk to him again and ask who he is
Join Nibelheim Mansion Mansion, Basement (Near Hidden Steps) Attempt to leave after naming him
Armor: Used by Vincent – 31 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bronze Bangle 8 - - - - - - All Characters - 50 gil
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Titan Bangle 14 2% 4 - ⦿ ⦿ ×1 - All Characters 280 gil 140 gil
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Diamond Bangle 57 6% 37 - ⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 3,200 gil 1,600 gil
Crystal Bangle 70 8% 45 1% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 4,800 gil 2,400 gil
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Rune Armlet 43 5% 24 - ⦿ ⦿ ⦿ ⦿ ×2 - All Characters 3,700 gil 1,850 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Adaman Bangle 93 - 23 - ⦿─⦿ ×1 - All Characters - 300 gil
Gigas Armlet 59 - - - ⦾ ⦾─⦾ ⦾─⦾ - Strength +30 All Characters - 400 gil
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Aegis Armlet 55 15% 86 50% ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Fourth Bracelet 74 3% 100 3% ⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters - 1 gil
Warrior Bangle 96 - 21 - ⦾─⦾ ⦾─⦾ - Strength +20 All Characters - 500 gil
Shinra Beta 30 - - - ⦿ ⦿ ⦿─⦿ ×1 - All Characters - 475 gil
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Battle Square Battles: Vincent Can Participate In – 3 shown
The special battle must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area Screen
First Regular Battle Regular Battle Before gaining use of the Tiny Bronco 2 Mono Drives
2 Grunts
3 Grunts
Guard Hound
2 Guard Hounds
Grashtrike
2 Chuse Tanks
3 Grashtrikes
Cloud, Barret, Tifa, Aeris, Red XIII, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Second Regular Battle Regular Battle Before going to the Forgotten Capital 2 Spencers
4 Flapbeats
Bullmotor
2 Bullmotors
2 Jokers
Flapbeat
2 Flapbeats
3 Spencers, Flapbeat
Cloud, Barret, Tifa, Aeris, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Third Regular Battle Regular Battle After Cloud rejoins the party in Mideel 3 Razor Weeds
2 Jayjujaymes, Bizarre Bug
2 Foulanders
3 Foulanders
2 Dual Horns
2 Garudas
2 Jayjujaymes, Garuda
3 Garudas
Cloud, Barret, Tifa, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby