Monster Abilities: Punch-Elemental – 35 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Drilldrive - P 100% Physical One enemy Punch - -
Handclaw - P 100% Physical One enemy Punch - -
Harpoon - P 100% Physical One enemy Punch - -
Beak - P 103% Physical One enemy Punch - -
Chute Attack - P 100% Physical One enemy Punch - -
Spiky Hell - 200 100% Magic One enemy Punch - Deals 200 damage
Horn - 112.5%×P 100% Physical One enemy Punch - -
Beak - P 100% Physical One enemy Punch - -
Claw - P 100% Physical One enemy Punch - -
Death Claw 10 P 100% Physical One enemy Punch Add: Paralyzed (20%) -
Bug Needle - 6.2%×M 120% Magic One enemy Punch Add: Poison, Sadness (86%) -
Berserk Needle - 6.2%×M 120% Magic One enemy Punch Add: Berserk (47%) -
Paralyzer Needle - 6.2%×M 120% Magic One enemy Punch - -
Claw - P 130% Physical One enemy Punch - -
Skewer - P 100% Physical One enemy Punch - -
Hell Spear - 125%×P 100% Physical One enemy Punch Add: Paralyzed (27%) -
Halt Whip - 87.5%×P 110% Physical One enemy Punch Add: Paralyzed (27%) -
Sting - P 110% Physical One enemy Punch - -
Sting Bomb 20 3/4 HP 100% Magic One enemy Punch - -
Rabbit Gouge - 200%×P 110% Physical One enemy Punch - -
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Weapons: Punch-Elemental – 18 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Mythril Claw Tifa 24 106% 3 ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 750 gil 375 gil
Tiger Fang Tifa 38 110% 8 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 2,500 gil 1,250 gil
Dragon Claw Tifa 62 114% 13 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 10,000 gil 5,000 gil
Atomic Scissors Barret 32 99% 4 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,400 gil 700 gil
Drill Arm Barret 37 97% - ⦿ ⦿ ⦿ ⦿ ×2 Normal Critical Hit +3% 3,300 gil 1,650 gil
Pile Banger Barret 90 80% - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Critical Hit +3% - 1 gil
Spear Cid 44 97% 8 ⦿─⦿ ⦿─⦿ ×1 Normal - 1,200 gil 600 gil
Slash Lance Cid 56 98% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,500 gil 3,250 gil
Trident Cid 60 105% 12 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 7,500 gil 3,750 gil
Mast Ax Cid 64 99% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 13,000 gil 6,500 gil
Partisan Cid 78 100% 17 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 19,000 gil 9,500 gil
Viper Halberd Cid 58 102% 13 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 7,000 gil 3,500 gil
Javelin Cid 62 104% 12 ⦿ ⦿─⦿ ⦿─⦿ ×2 Normal - - 3,750 gil
Grow Lance Cid 78 102% 31 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - - 8,000 gil
Dragoon Lance Cid 66 100% 7 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 6,200 gil 3,100 gil
Flayer Cid 100 100% 20 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - - 7,500 gil
Spirit Lance Cid 92 112% 43 ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +20 - 1 gil
Venus Gospel Cid 97 103% 42 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Cid's current MP% - 1 gil
Armor: Punch-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil