Spells – 10 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Advanced spells can only be used by Wizards
Name
The keystroke used to buy or select this spell
Key
Whether this spell is only usable in a dungeon, or it can be used in the overworld or in cities and castles as well
Used
The effective range of the spell; a range of 0 means that the spell affects the square the caster is in
Range
The possible range of coin required to buy this spell in a shop; the higher your wisdom score, the lower the cost
Price
Which classes are able to buy this spell; note that any class may cast any spell if they own a copy of it (i.e., as a random bonus from magic waters)
Classes
A summary of what the spell does and how its effect is determined
Effects
Prayer a Anywhere - - All classes Casts a random spell in dungeons; increases hit points or food to 15, or attempts to remove adjacent monster on world map
Open b Dungeon - 3–5 p. All classes Opens a coffin, disarms traps
Unlock c Dungeon - 6–10 p. All classes Opens a chest, disarms traps
Magic Missile d Anywhere 3 9–15 p. All classes Deals random damage up to the caster's Intelligence
Ladder Down f Dungeon 0 15–25 p. All classes Creates a ladder leading to the next dungeon level
Ladder Up g Dungeon 0 18–30 p. All classes Creates a ladder leading to the previous dungeon level
Blink h Dungeon - 21–35 p. Wizard Teleport to random dungeon location
Create i Dungeon 1 24–40 p. Wizard Create an energy field in front of you
Destroy j Dungeon 1 27–45 p. Wizard Destroy an energy field in front of you
Kill k Anywhere 3 30–50 p. Wizard Attempts to destroy an enemy