Screens: In Forgotten Capital – 14 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Forgotten Capital - - - - -
Forgotten City (Central Path) - - - - -
Forgotten City (Outside the Shell Building) - - - - -
Forgotten City (Shell Building) - 1 - - -
Forgotten City (Spiral Stairs) - - - - -
Forgotten City (Inner City) - - - To the right of the entranceway -
Water Altar - - - - -
Forgotten Capital (Left Path) - - - - -
Forgotten Capital (House) - 1 - On the bottom floor on the left -
Forgotten City (Arena) - 1 - - -
Forgotten Capital (Right Path) - - - - -
Forgotten Capital (Spiral House) - 1 - - -
Forgotten Capital (Round House) - 2 Free - -
Forgotten City (Giant Shell) 3 Boundfats (96)
Trickplay, 2 Boundfats (88)
2 Trickplays (72)
1 - - -
Items of Interest: In Forgotten Capital – 8 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Magic Source Item No Forgotten Capital (House) Open the chest on the upper floor
Aurora Armlet Item No Forgotten City (Arena) Open the chest on the bottom level
Guard Source Item No Forgotten Capital (Spiral House) Open the chest on the top level
Elixir Item No Forgotten Capital (Round House) Open the chest at the end of the hallway
Cutscene Note No Forgotten Capital (Round House) Rest on the beds
Enemy Skill Materia Item No Forgotten Capital (Round House) Pick up the yellow orb behind the top bed
Comet Materia Item No Forgotten City (Shell Building) Pick up the green orb at the top of the spiral
Viper Halberd Item No Forgotten City (Giant Shell) Open the chest in the bottom right corner
Set Encounters: In Forgotten Capital – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Jenova·LIFE Water Altar Approach Aeris 50 4,000 350 1,500 gil Normal Battle Can't Run
Monsters: Encountered in Forgotten Capital – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Boundfat 27 500 80 55 147 50 462 60 88% 100 80% 1% 60 0 Absorb: Ice - 420 40 350 gil Dazers (41.2%) Dazers (14.1%) Dazers
Jenova·LIFE 50 10,000 300 128 1128 40 540 110 78% 290 43% 10% 140 40 Absorb: Water
Invalid: Gravity
Weak: Earth
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 4,000 350 1,500 gil - Wizard Bracelet -
Trickplay 24 1,500 100 100 325 45 414 40 92% 96 81% 0 53 20 Absorb: Earth Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 480 35 800 gil - Hi-Potion (14.1%) -
Weapons: Found in Forgotten Capital – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Viper Halberd Cid 58 102% 13 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 7,000 gil 3,500 gil
Armor: Found in Forgotten Capital – 2 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Aurora Armlet 76 8% 54 3% ⦿─⦿ ⦿─⦿ ×1 Absorb Ice All Characters - 2,400 gil
Materia: Found in Forgotten Capital – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Comet Magic 3 L1: Comet
L2: Comet2
Hidden −2 - −1 +2 - +1 −5 +5 - 60,000 1,400,000 gil 47
Enemy Skill Command 24 24 Enemy Skills Hidden - - - - - - - - - - 1 gil 64
Items: Found in Forgotten Capital – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes
Magic Source Raises [Magic Power] - - - Permanently increases Magic by 1. - 250 gil Yes