Monsters: Which use Claw – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Allemagne 48 8,000 200 120 1020 88 816 741 90 82% 96 81% 1% 85 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 1,300 100 1,360 gil Eye drop (41.2%) Eye drop -
Ark Dragon 18 280 124 56 118 18 216 86 50 90% 130 74% 5% 61 7 Absorb: Fire
Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 84 10 180 gil Ether (41.2%) Phoenix Down (14.1%), Ether (4%) Phoenix Down
Bagnadrana 16 450 60 40 60 23 234 44 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (11.2%) Hi-Potion (14.1%) Guard Source
Doorbull 35 2,800 160 70 298 50 510 217 66 87% 160 68% 5% 80 0 Absorb: Fire
Invalid: Gravity
Defend: Manipulate 760 50 680 gil Hi-Potion (41.2%) Hi-Potion (14.1%) -
Foulander 27 800 100 50 134 25 312 98 46 91% 100 80% 1% 54 0 Absorb: Fire - 440 34 460 gil - Lunar Curtain (14.1%), Fire Veil (12.1%) -
Gagighandi 19 480 55 40 63 25 264 46 38 92% 72 85% 1% 45 0 - - 173 18 220 gil Soft (41.2%) Soft (14.1%) Remedy
Velcher Task 26 900 28 50 130 45 426 95 50 90% 130 74% 1% 58 0 Absorb: Poison - 320 31 350 gil Remedy (41.2%) Hi-Potion (14.1%) Remedy