Related
Sprite
HP
28
Gold
30 G
Experience
30
Absorb
4
Evade
36%
Magic Def.
14%
Damage
10–20
Hit
87%
Critical Hit Chance
1%
Family
Aquatic
Morale
110 (may run at party level 15+)
Encountered In
SAHAGS can't dish out or take much damage, but their high Evade makes them difficult to hit with physical attacks. LIT or ICE will usually take one out, and LIT2 can clear out a whole group along with their companions. DARK is also highly effective, as affected SAHAGS will have their Evade reduced to a much more reasonable 16%.
HP
28
Gil
30 gil
Experience
30
Size
Small
Damage
10
Hit Rate
1×87%
Critical Hit Chance
1%
Absorb
4
Evade
36%
Magic Defense
14%
Morale
110 (may run if party is level 15 or higher)
Monster Family
Aquatic
Encountered In
Sahagins are weak foes that are no threat individually, but in groups can wear down your party. While they can't withstand many hits, they have a very high Evasion score so you won't always connect. Don't hesitate to blast them with Bolt2 later in the game, since you are likely docking at a town with an inn to recover your magic anyway.
These fishmen have a timeless turf war with rival imps over prime waterside real estate.
Encountered In
Palamecia Desert 3, Interdimensional Rift 5
Level
10
HP
150
Attack
23
(30)
Magic atk
8
(108)
Defense
32
(93%)
Magic def
64
(87%)
Defense%
2%
Dexterity
59
Luck
12
EXP
30
AP
3
Gil
89
Abilities
Harpoon (22), Water Gun (30), Shell Defense
Battle Square
HP
300
Attack
28
(36)
Magic atk
10
(120)
Sahagins are tough to kill quickly. They usually open with Water Gun, and can use both that and a slightly weaker basic attack. Its their 150 HP and lack of weaknesses that are the problem. On rare occasions (1/16 chance) they will block physical attacks with Shell Defense, reducing the damage of the attack to 1. Spells are your most effective form of offense against them.
Punch-Elemental attacks never miss a Sahagin.
Punch-Elemental attacks never miss a Sahagin.